Your game was an inspiration and tremendous guide for me, and it's awesome. Lastly, a huge shutout and thank you to the dev of Legend of Balance. Dialogue is going to be a mix of the Gameboy Advance translation with original story by me. The maps themselves are similar to, but not exact, replicas of the original maps from the SNES version.
RPG MAKER FORUMS PSP
Other areas will have more of a SNES feel while others will reference the PSP and even DS versions at times. release on SNES and just upped the graphics as much as I could. Such as the title screen, I went for the classic U.S. I'd like to note here that I went for a blending of several prior versions of the game in terms of the actual 'feel' of the game. Most of the tracks from the original game have been replaced with remastered/remixed tracks from all over the internet, such as OCRemix, the DS version, Dissidia, and many Youtube artists.
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For the graphics, I took a lot of inspiration from the PSP remake, though I did try to up the quality of the graphics at least a little bit (especially using Celianna's tilesets which are amazing). This is not a scene-by-scene remake, but rather a re-imagining of what I think a "parallel dimension" Final Fantasy IV would have played like. Yet, I've always wondered what if things had gone a different way? What if, say, Rydia had never joined your party? Or Kain had stayed with you after the incident in Mist? These questions and more are what this game explores, and tries to give a definitive answer to. Everyone knows the story of Final Fantasy IV by now.